Back to Blog

Game Of The Year 2025: Logic Bombs

2026-04-12


Logic Bombs is a puzzle game released in 2025 by my favorite game reviewer 💕Matthewmatosis💕. In it, you're given a grid featuring "blobs", "cats", and bombs (canon names may vary). The goal is to mark cells as either clear or blocked until all the game's objects are handled as specified by the game's rules. It's possible, using only deductive reasoning, to craft a series of "arguments" leading up to the solution. If you've ever read one of my long-winded, comprehensive, analysis pieces, you might see creating a logical progression is basically crack to me. The pure satisfaction of justifying a step forward, and knowing it couldn't be wrong, was something that Logic Bombs provided me like no other game has, and it kept it up with such consistency and novelty that I was hooked for level after level, for dozens and dozens of hours.
Below: Screenshot of Logic Bombs level 1-7.

A possible next step would be to notice that, on row 4, there's a bomb which is labelled as clearing 1 "cat". Since I've already determined that bomb must clear the "cat" to the south through previous inferences, it can clear no other "cat" as per the rules. Therefore, the cells to the immediate left and right must be blocked (shown below).

The game features a minimalist presentation. Graphics are not much more advanced than those in Minesweeper, the soundscape is 8-bit beeps and buzzes, and there's no story whatsoever. However, to call this game "simple" would be a gross misrepresentation. Over the 100+ levels, at no point did I feel like I had learned everything there was to learn about the game. It was constantly finding ways to twist puzzle configurations which would require me to expand my methods of solving, and no mechanic felt like it hadn't been expanded on. Even more impressive, the game achieved this depth without overcomplicating things with an ever expanding list of new, haphazard requirements. Instead, it was built around the player's deepening understanding of the original rules, their many implications, and how well they were able to apply them logically.
The reliance on genuine growth of the player's skill made progression incredibly satisfying. In other games, when you unlock a sweeping field with lots of twinkling treasures scattered across, it can be a bit of an empty promise. A lot of the time, you end up doing the same thing as before, just with a higher number so you feel like you've grown. An even more cynical view is that more game means more opportunities to be hamstrung by annoying game design choices. Realizing how artificial and tedious it can be makes me a bit jaded, but my best memories in Logic Bombs happened seeing new level unlocks. The game would always present them without any fanfare, yet I was surprised how excited I got seeing a new challenge for me to tackle. There were times it felt like a huge open world had opened up, a feeling associated more with AAA games with much higher budgets. It got me thinking, how did the game leave such a strong impression on me?
I came up with the following explanation: one way to think about a game is to weigh the good against the bad, what the game does to serve its primary focus and what it does which ends up working against it. While other games are heavier, I usually find when I've sorted through everything in them, there's at least something on the bad scale to balance out or sometimes outweigh the good. But I have trouble coming up with anything I can find fault with in Logic Bombs. There's no annoying dialogue or cut scenes blocking your gameplay, no condescending tutorials, no poor optimization or monetization... There's not even a title screen announcing the name of the developer. The moment the game's window opens, you are put onto the level select screen and simply allowed to play. Logic Bombs's scale tips so far into the good category, not necessarily because there's more good in it than other games, but because the developer has gone so far to make sure there's nothing standing between the player and the good; the only things that are in the game are what's fun and ✨logical✨.
While I've spent a good chunk of this review talking about what this game doesn't do, I want to reemphasize Logic Bombs has provided me with the enjoyment of logic over and over again. I had a lot of fun with the game, but it's hard to say whether this game has provided more fun than other games I've played, even for that year. Trying to compare how much fun two things are is subjective anyways. The more objective reason that Logic Bombs is my GOTY, and up on my list of better games I've ever played, is because its ratio of good to bad puts pretty much any other game I can think of to shame. Logic Bombs knows what it wants to be, and it's a prime example of how much a game can shine when you cut away the fat to focus on that vision. To put it simply and clearly, Logic Bombs is better at being about what it's about than most other games are at being about what they're about.
GOTY 2025! Buy NOW!!!